History & Digital culture
Evolution of the pixel:
The Parallel Analysis of Vision:
Modern Art & Modern Science:
* Chuck Close: the grid
Alvy Ray Smith creator of Paint, the first full –color program
“A pixel is a point sample, - the value of a continuous thing at a single point (with zero dimensions).”
See examples at:
See: How to do a pixel head:
The Story of Computer Graphics
**Pushing pixels and making the pixel art head portrait:
techniques in: Photoshop: Photoshop Basics
setting up an original image, png/gif file formats, pencil tool, fill tool, seeing essence, and simplifying color, resizing images.
Image-Ready: importing folder as frames, tween, timing, save as optimized
1. Create a pixel art head (of your
agreed upon classmate in your section team).
2. Blow up your head image to
3. Then make an animated gif of all of your team’s images. See samples below.
Pixel art sample student movie some good, some not
Using techniques covered in lecture, studio and your own artistic research, create a pixel art head (of your agreed upon classmate in your section team) using a one pixel pencil tool and eraser. Keep in the tradition of the pixel art viewed in class.
Then put all completed team heads into a folder. In Image-Ready “import” that “folder as frames”. Use the tween tool with 5 frames to add, all layers, check all parameter boxes (position, opacity, effects). Then use .5 second frame delay time interval for each frame. Then go to file, save optimized as, images only gif (animated gif).
Take your head and blow it up using: image, image size, pixel dimensions, 370 x 495, Nearest Neighbor (preserve hard edges) interpolation, save the new image with a different name from the little image
1, 73 x 100, png pixel head of your agreed upon classmate in your section team in rgb 8bit
1, animated gif of all 4 heads tweened with .5 second frame delay time interval
1, larger version 370 x 495 using
correct interpolation methodology to preserve the pixel look
1. Assignment completed on-time
2. Adherence to the size and file format specifications
3. Appropriate use of tools.
4. Exploration and application of creative tools in Photoshop and Image-Ready
5. Quality and clarity of class presentation
6. Likeness of your image to the actual individual
7. Quality of your animate gif morph