Imaginary Space: Level Design
(Due week 10, March 19)
What is level design?
Level design or game mapping
is the creation of levels—locales, stages, or
missions—for a video game (such as a console
game or computer game). This is done using level design
tools, special software usually developed just for the purpose of building
levels.
Level design is a process used in the
majority of video games in a variety of genres, such as platform
games, puzzle games, adventure
games, computer role-playing games and even driving
games. Most of the coverage of the discipline in widely available media
such as the Internet
relates solely to level creation for first person shooter (FPS) or real time strategy (RTS) games. Only in the last
ten years or so has the actual separation of labor occurred that has allowed
the job of level designer to come into being, and in the last
three or four years the job of level designer itself has often been subdivided
into level artist, level designer and scripter.
http://en.wikipedia.org/wiki/Level_design
·
3 Goals
·
5 Tools
Level editors: Unreal level editors are
available.
Please see Prof. Ruiz
Unreal Wiki http://wiki.beyondunreal.com/wiki/
Level Design Resource Guide
Super helpful info:
http://www.gamasutra.com/resource_guide/20010716/index.shtml
Level design is the data entry and layout portion of the game development cycle. A level is, for all intents and purposes, the same as a mission, stage, map or other venue of player interaction. As a level designer, you are chiefly responsible for the gameplay. This article will give you insight into developing good levels for any type of game, whether they are military missions for your horde of tanks, aerial encounters for a flight simulator, a dungeon for a role-playing game, a board for a puzzle game, or a map for a world conquest god-simulator. http://www.gamasutra.com/features/19990416/level_design_01.htm