Archeology and analysis of personal gaming preferences from:
a. childhood and
b. today as an
Design Blitz Playable Prototype
Working collaboratively in groups, (ideally
creating a balanced team consisting of the following talents: visual artist,
programmer, sound composer & designer, manager) create a playable prototype
and game design sketch.
Create a short game plan proposal, including game design document with as many samples of elements as possible: (i.e. art (sketches, treatments, etc.), how the game will be engineered, time line, and sample sounds/programming elements/samplette game play). Envision the future of game simulation or address issues of the future in some way.
Using Ernest Adams' Design Philosophy, construct:
the physical space,
the intellectual space,
the emotional space,
the economic space,
and the ethical space
of your game concept.
High concept document consisting of game design document:
See rough sample at: gamedesigndocument.htm
*Name of Game
* the premise of the game
* intended audience
* genre (if any)
* unique or distinguishing points
* target platform
* overall storyline
3. Final Project: Experimental
Please remember that your completed
game project is an innovative, original, purposeful work which goes beyond
conventional style gaming paradigms and shows depth of creative goals,
sensitivity to social issues, and quality of interaction. The game must be
functional, or at the very least demonstrate some dynamic game play with a
high end trailer illustrating the core game play concepts, and it must be
accompanied by a completed, (web ready, stand alone) game design document and
a well designed poster.
Proposal & Formal Group Presentation
Rough outline of game design document, rough storyboards, concept ideas, block out time frame of production, and obtain any necessary software, SDKs, and APIs needed. Start research on all technical information needed.
Reality check on scope of
project, semester schedule for everyone in the group including individual
responsibilities and deadlines, more refined game design document, research
with artist statement including treatment, narrative, more refined story
board, and at least 5 citations of games/ websites/readings/ literature/
films that have influenced you.
III Game Prototype & Formal Group Presentation
Definitive schedule for entire project which will be used for milestones for further project development, continuation of incorporating critical feedback, game play, polishing and refinement of content, methodology, delivery system, and game design document
Hooking up assets to game, further
development of game play
Refinement for pre-review and three
week trajectory for individual team work with assistance in class.
VI Further Refinement & Formal Group Presentation
Formal presentation of group work to date which incorporates suggested improvements from individual critique. Additionally fully updated and perfected game design document is printed and formally handed in.
Project work and informal critiques on group game which further reflects project progress and testing.
Intensive critical analysis of game development, game play, interaction, hardware testing, etc.
IX- Perfected Game Festival-Ready Games due
* well designed game design document
* project blurb & image page
* project posters
Please ensure that all work is spell checked.
All work must be printed and also submitted on labeled CDs or DVDs
All work due this day. NO EXCEPTIONS.