The project is designed as a series of temporally linked experiences that

may or may not cohere in a rational order, thus opening up a multiplicity

of possible interpretations.  While each area of the project offers a

different ambience and feeling, the use of the recurring theme seen in the

dual heads serves to link these various memories in a different manner.

Each location along the project may evoke different feelings among

different people.  For example some may feel a certain sense of paranoia

in the room with many eyes, the talking heads and the giggling in the

background, while others may enjoy the playfulness and indulge themselves

in a voyeuristic fantasy.  The immediate adjoining area, in contrast,

offers many little places to hide within the structural frame to escape

the scrutiny of the watching heads.  The sound of the waves also lends a

certain anonymity to the aural qualities of the space - to some this white

noise may be a comforting gentle sound that washes over and engulfs them.

One can say that this project may be designed with the goal of

self-awareness in mind - the viewer/consumer is therefore given the chance

to become aware of his/her biases and perhaps interpret the project in a

different manner.

 

To elaborate slightly on the use of sound in the project, I have chosen to

juxtapose, rather than directly correlate image and sound, to open up more

possibilities for interpretation.  For example, maybe the giggling voice

combined with the eyes suggests to somebody that they are being watched

and laughed at - thus the person would interpret that situation as a

discomforting environment, in which they have no power.  Similarly the

juxtaposition of applause with the moving eyes might suggest that somehow

the viewer has been put into the performer's position - some may enjoy

that type of attention, being in the spotlight.

 

The tree on the island presents a different scenario for the viewer -

suddenly he/she must decide if the jump across to this island is worth

exploring, for there are no clear paths that would indicate that this was

a "designated" location to be inhabited.  In contrast to the other

locations, that have well marked paths, the tree on the island gives no

cues except for the sound of the chirping birds if one gets close enough

to suggest that there is something different about the location.  The

feeling there is one of liberty, free of the programmed ways in which one

has been subjected to move around in, and able to step out and view the

rest of the environments from the exterior.  However herein lies the

irony, that even this escape has been programmed by the designer, and the

viewer is still bound by the confines of the project as a whole.