Blast Theory

Blast Theory

November 17, 2004 8:00 PM - 11:00 AM

[ Blast Theory ] 8 PM Wednesday, November 17, 2004 an EMPAC plus iEAR event at RPI West Hall $3 Directions at: www.empac.rpi.edu/events/2004/blasttheory.html Blast Theory is renowned internationally as one of the most adventurous artists' groups using interactive media. Lead by Matt Adams, Ju Row Farr and Nick Tandavanitj the group has a team of six and is based in London. The group's work explores interactivity and the relationship between real and virtual space with a particular focus on the social and political aspects of technology. It confronts a media saturated world in which popular culture rules, using video, computers, performance, installation, mobile and online technologies to ask questions about the ideologies present in the information that envelops us. Early works such as Gunmen Kill Three, Chemical Wedding and Stampede drew on club culture to create multimedia performances that invited participation. From 1997, the group's work further diversified into online, installation and interactive works such as Kidnap and Desert Rain. For the past three years, Blast Theory has been exploring the convergence of online and mobile technologies in collaboration with the Mixed Reality Lab, University of Nottingham, to create groundbreaking new forms of performance and interactive art mixing audiences across the internet, live performance and digital broadcasting. Projects include the award-winning Can You See Me Now?, Uncle Roy All Around You and I Like Frank in Adelaide - the world's first 3G mixed reality game. The group works with partners such as BBC Interactive, The Science Museum in London and BT. Masterclasses, mentoring, internships, seminars and lectures are central to the group's dissemination of its research around the world. Following two BAFTA nominations and an Honorary Mention at the Transmediale Awards, Blast Theory won the much coveted Prix Ars Electronica for Interactive Art in 2003. REVIEWS ‘Blast Theory’s latest interactive project has to be one of the most exhilarating theatrical experiences you’ll encounter. You leave feeling contemplative, thrilled and ever so slightly paranoid. What more could you ask for from theatre?’ Metro (Uncle Roy All Around You) ‘Their practice speaks to a media-wise generation in its content and message. Whatever the tools applied, they always create a compelling environment of danger and thrill.’ BE Magazin, Germany CURRENT PRODUCTIONS Can You See Me Now? Chase game played simultaneously on-line and on the streets. On-line players move around a virtual city, which correlates exactly to an area of the real city, where runners using a handheld computer and a Global Positioning Satellite try to ‘catch’ the on-line players by getting within five metres of their location. Uncle Roy All Around You Takes place on the streets of an actual city and on-line in a virtual city. Street players use handheld computers to search for Uncle Roy’s office. On-line players help them find the office. Wireless Games Through The City Archive of material from Can You See Me Now? and Uncle Roy All Around You, presented alongside the video work TRUCOLD. Collectively, these three works show three different perspectives on the city as a communication space at the turn of the century. RECENT INTERNATIONAL WORK Internationally, the group has been represented at art fairs and festivals including Festival Escena Contemporanea, Madrid, the Dutch Electronic Arts Festival, Biennale of Sydney, Palestine International Video Festival and Basel Art Fair. 2001­2003: Austria, Germany, Netherlands (Can You See Me Now?) Australia, Palestine (TURCOLD), Spain, Switzerland (Desert Rain) Background: www.blasttheory.co.uk/ Reviews and images: www.blasttheory.co.uk/bt/press.html Matt Adams on Blast Theory: www.thinkers.sa.gov.au/images/BT_Public_Lecture_notes.pdf Matt Adams on "The Future of War": www.lmcc.net/futureofwar/proceedings.html# More about Blast Theory: www.turbulence.org/blog/archives/000033.html Interview with Matt Adams: www.liveartmagazine.com/core/columns.php?action=show&key=5 Interview with Blast Theory collaborator Steve Benford: www.bbc.co.uk/arts/shootinglive/2002/blasttheory/mrl.shtml "DesertRain" A Blast Theory Case Study: ahds.ac.uk/creating/guides/new-media-tools/wilkie.htm Blast Theory's gaming: www.theage.com.au/articles/2004/03/10/1078594420612.html?oneclick=true
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