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Course Descriptions


ARTS-4010, -Interactive Arts Programming
IAP will examine theoretical concepts of interactive media as well as develop the practical skills needed to implement these concepts using the facilities of the iEAR studios. Topics include high and low level computer programming and electronics. Students will build installations and projects, which control live performance interactions with graphics, video, and sound. Prerequisites: Computer Music or Video Art and Installation or permission of the Instructor. Spring term annually. 4 credit hours
ARTS-4020, Advanced Digital 3-D Projects
This studio/seminar consists of longer projects with atten- tion to concept, process, and finish. The student will either work individually or as a member on a team and be expect- ed to have a vision or concept they are driven to create. Some possible topics covered may include virtual envi- ronments, advanced shader networks, MEL, compositing, non photorealistic rendering, 3-D graphics programming, game engines, or motion capture. Prerequisites: ARTS- 4070 or permission of instructor. Spring term annually. 4 credit hours
ARTS-4040, Rethinking Documentary:
Video Production This is a production course investigating non-traditional approaches to documentary or non-fiction film/video. Taking a broad look at what defines "documentary" media, this course will incorporate criticism with production. 439 ARTS Students will produce a range of video works questioning conventional documentary styles, using radical and inter- ventionist techniques. Students will study traditional doc- umentary works including ethnographic films, cinema ver- it, propaganda films, "home movies," reality TV, tabloid news, autobiographic and activist videos. Prerequisite: ARTS-2010 or permission of instructor. Based on avail- ability of instructor. 4 credit hours
ARTS-4050, Arts Practicum
Arts Practicum provides professional training and experience for graduates and upper-level undergraduates by involving them in the production of a significant artistic project from start to finish. Projects often involve assisting or collaborating with prominent artists in residence at the iEAR studios. Prerequisites: graduate standing, or two 2000-level electronic arts courses, or permission of instructor. Fall and spring terms annually. 4 credit hours
ARTS-4060, Animation I
An introduction to the techniques and principles of computer animation with a concentration on modeling, texturing, and rendering. Students use advanced software to develop directed creative 3-D animations in a hands- on studio. Lectures, discussion, and exposure to contem- porary work enable students to develop skills in this rapidly evolving field. Prerequisite: ARTS-2060 or permission of instructor. Fall and spring terms annually. 4 credit hours
ARTS-4070, Animation II
An intermediate hands-on studio course in 3-D comput- er animation, in basic character animation, advanced modeling, advanced lighting, advanced rendering, dynam- ics, particle animation, scene description, and story build- ing. Prerequisite ARTS-4060 or permission of instructor. Fall term annually. 4 credit hours
ARTS-4100, Electronic Arts Theory Seminar
This course will be devoted to the investigation of diverse topics of electronic arts history, theory, and practice. Prerequisite: 2000-level Arts course or permission of instructor. Fall and spring terms annually. 4 credit hours
ARTS-4120, Radio: Theory and Practice
This course is an investigation of radio as a unique artistic form. To provide a context for student's own production work (which will be aired over WRPI) the class incorporates readings on aesthetics, culture, history, politics, and economics of the world's first electronic broadcast technology. Prerequisite: ARTS-1010, COMM- 1510. Fall and spring terms annually. 4 credit hours
ARTS-4200, Advanced Drawing
Advanced Drawing is designed to help students who have mastered basic drawing skills to enhance those skills and utilize them to explore visual ideas. Emphasis is placed on individual development of skills and subject matter to help students express themselves visually. Examples and studies are used from master drawings of the past to learn about the history of art and to stimulate ideas for the students' own work. Prerequisite: ARTS-1200 or permission of instructor. 4 credit hours
ARTS-4210, Sculpture 2
An advanced studio course in sculpture for students who have taken Sculpture I. Students are encouraged to explore personal areas of interest and are required to develop a familiarity with the history of sculpture as well as mastering fabrication techniques. Prerequisite: ARTS- 2210. Offered on availability of instructor. 4 credit hours
ARTS-4220, Painting
A painting course in water media with emphasis on color interaction, composition, and pictorial design. Using sources from observation and the history of painting, students are taught to see and convey effects of color on/in 2-D pictorial space and to develop critical skills in looking at paintings. Prerequisite: ARTS-1200. 4 credit hours
ARTS-4400, Music Theory II
A continuation of studies in harmony, analysis, and ear-training. With an introduction to orchestration and 20th century techniques, the course will culminate with an original composition. Prerequisite: ARTS-2400. Spring term annually. 4 credit hours
ARTS-4410, Deep Listening
Deep Listening is a practice created by the instructor to enhance and expand listening abilities and to encourage creative work. The class will explore different forms of listening including field recording. Each class time will involve experiential exercises, sound pieces, readings, and discussion. Musical training is not prerequisite. Fall and spring terms annually. 4 credit hours
ARTS-4510, Experimental Game Design
Experimental Game Design is an upper level studio arts course focusing on the creation of innovative workable game prototypes using a variety of interactive multimedia. Games are considered as a new genre and are analyzed as cultural artifacts. The aesthetics of game design including character development, level design, game play experience, and delivery systems are covered. Flow, game theory, and game play gestalt are considered. Alternate gaming paradigms and emerging forms are encouraged. Prerequisite: ARTS-1020 or permission of instructor. Fall and spring terms annually. 4 credit hours
ARTS-4620, Theatre Performance
This course gives students a practical background in the field of theatre, introducing them to all aspects of a theatre production. Students rehearse a play in the classroom and then give performances on the RPI campus. Students also participate in directing, stage managing, writing press releases, and designing set, costumes, lighting, and sound for the show. Auditions take place on 440 COURSE DESCRIPTIONS the first day of class. Fall term annually. 4 credit hours
ARTS-4630, Writing and Directing for Video
The course introduces students to the art of writing and directing short videos, with an emphasis on generating ideas, and realizing them in a well developed final project. Major theories and principles are studied through a com- parative analysis of scripts and films. Students learn to work with actors, write their own scripts, and direct videos. Two final projects a script and a video will integrate all of the elements covered in class. Lecture/Practicum. Prerequisites: one 2000-level video and one 2000-level writing course, or permission of instructor. Spring term annually. 4 credit hours
ARTS-4710, Technical Production and Documentation
This course teaches the skills needed to produce and document professional electronic arts events, including live concerts, installations, and multimedia presentations. It is an intensive, hands-on course designed to give students direct experience with sound, video, and lighting equipment in live performance environments. Students will learn technical and creative skills essential for artistic practice in the field of electronic arts. Prerequisite: limited to upper class B.S. EARTS, EMAC, IT ARTS students, MFA students, or by permission of instructor. Fall and spring terms annually. 4 credit hours
ARTS-4910, Honors Capstone Design
Honors Capstone Design is a two-semester sequence offered in Fall and Spring and is an option for fulfilling the Culminating Experience/Capstone requirement for graduating seniors majoring in EMAC. Through a series of production and writing assignments, breakout seminars, group critiques, and public exhibition, the goal is to develop a work-in-progress in the Fall semester and a final version in the Spring semester of the capstone project and senior thesis paper. Students must submit proposals for their project in the Spring semester of the previous academic year. Permission of instructor is required. Students cannot receive credit for both this course and COMM-4910, Honors Capstone Design. Fall and spring terms annually. 4 credit hours
ARTS-4940, Studies in the Arts
Individual and collaborative projects and readings adapted to the needs of individual students at the advanced level.
ARTS-4960, Topics in the Arts
Experimental courses offered for one or two terms as the general program requires.
ARTS-496X, Art, Community, Technology
Through direct experience in the community, this course explores the complex roles and relationships of art, education and technology, Students will develop a plan to work with a media arts center, community organization or school; final teams will produce real-world arts and education projects that ultimately will be realized as significant additions to their professional portfolio. The projects can include a range from traditional arts practice to creative writing, creative IT models to community art and activism. We will examine diverse case studies, with special focus on the development and sustainability of a new local media arts center in Troy, the Sanctuary for Independent Media. Students from a wide interdisciplinary range of studies are encouraged to enroll: a strong interest in how you can integrate creativity into your own knowledge base, and a desire to do field work in the community, are all that is required.
ARTS-6080, Electronic Arts Practice
Development and completion of individual creative projects in electronic arts with discussions and critiques of student work in a seminar format. Projects may use any of the studios and combinations of media available in the iEAR Studios. All projects will be presented or performed in public concerts, exhibitions, and installations. Prerequisite: limited to MFA students in electronic arts. Fall and spring terms annually. 3 credit hours
ARTS-6110, Electronic Arts Overview
This seminar will deal with the history, theory, and creation of art, popular culture, and mass media from a contemporary perspective. Theoretical and historical texts and a spectrum of electronic arts and media will be investigated. This course is to be taken in conjunction with Creative Seminar I. It will support the students' development and articulation of the aesthetic, cultural, and theoretical underpinnings of their artistic work produced in ARTS-6080 and in other studio courses. Prerequisite: limited to MFA students or permission of instructor. Fall term annually. 3 credit hours
ARTS-6120, Fieldwork as Art
This course is an introduction to fieldwork and ethno- graphic methods in support of artistic creation. The class will guide students through interviews, participant-obser- vation and documentation at various field sites to produce diverse creative projects ranging from ethnographic essays to video to installations. Students will be encouraged to work on topical materials of their choice, focused on issues such as technological change, artistic subcultures, or envi- ronmentalism. Enrollment is restricted to students with graduate standing or by permission of the instructor. Spring term annually. 3 credit hours
ARTS-6210, Strategic Manifesto: Curatorial
Practices A graduate-level course focusing on the development of curatorial practices, and will include emphasis research including how curators conceive, organize and execute exhibitions. This course is important for practicing artists, not only to allow them to function as programmers and curators themselves -- extending their own area of expertise -- but to also give students the opportunity to see what curators need to exhibit work. What kind of press materials, timelines, writing materials are necessary for curators to produce exhibitions? In other words, what do artists need to provide to curators to be successful. Fall term annually. 3 credit hours
ARTS-6940, Studies in Electronic Arts
Individual and collaborative projects and readings adapted to the needs of individual students at the advanced level. Fall and spring terms annually. variable credit hours
ARTS-6960, Topics in Electronic Arts
Experimental courses offered for one or two terms as the general program requires.
ARTS-6990, Master's Thesis
Active participation in research, under the supervision of a faculty adviser, leading to a master's thesis. Grades of IP are assigned until the thesis has been approved by the faculty adviser and accepted by the Office of Graduate Education to be archived in a standard format in the library. Grades will then be listed as S. 1 to 9 credit hours

This is not an official course listing. The official Institute course catalog can be found here.

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